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Nascent Prophecy
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Devlog
Combat, Dialogue and Chapter update
May 16, 2021
by
electrolyte
3
#combat, #game development, #update
Hi all, Just thought I'd post an update on some things that are being developed with the biggest being the new addition of combat. The combat consists of a turn based interaction, you vs the opponent...
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Patch Update 0.2.1 - AI Faces
March 02, 2021
by
electrolyte
2
#development, #chapter 2, #crew, #update
Hi there, Again, it's been a while since the last update but I've been chipping away at the next chapter and have managed to block out most of it now - including the main core puzzles flow, it’s bee...
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Patch Update 0.2.0 - Inventory
January 15, 2021
by
electrolyte
2
#update, #patch
Hi all First patch has been made live. If you're using the Itch.io desktop app it will update your build, if you've downloaded the game as a zip you will need to redownload the file to update to this...
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Patch Progress
January 10, 2021
by
electrolyte
3
#development, #patch
Hi all, Just a short update, since it's initial release I've been fixing some bugs and been working on more of the the back story for the game. As a result of the work on the story I'll be adding to t...
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Chapter 1 - Available to download
December 18, 2020
by
electrolyte
3
#space, #release
Hi All, Here it is, Chapter 1 is now available for you to try out! Released as a concept demo it will provide the full game play of the first chapter. Even though I've worked hard to stamp out as many...
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Refactoring and Mud
October 03, 2020
by
electrolyte
5
#game dev
Hi there, again its been a while. Development continues on Chapter 1 with the full game play now done. Sorting out bugs, play testing and polish are now the main tasks with the addition of a slight c...
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30 Second Teaser
August 27, 2020
by
electrolyte
3
#teaser, #dev
Hi all Work continues and Chapter 1 is slowly reaching completion for release. The exciting part for this update is rather than doing lots of writing with some screen shots, I've made a short 30 seco...
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Locations and progress
July 25, 2020
by
electrolyte
6
#Dev update
It's been a while since the last update, but just to say I'm still chipping away at getting the release ready and this first chapter done. My main focus has been to get the game play loop as tight as...
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Chasing performance
June 28, 2020
by
electrolyte
3
#develpment, #optimisation
A brief update on how things are progressing . I'm starting to edge towards a final sprint. I need to replace the holding voice over with something other than my own voice ;) and sort out some bugs...
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Combat updates
June 10, 2020
by
electrolyte
4
#space, #isometric, #adventure, #combat, #game design
Recently the main focus has been around combat, how it works and how the other characters in the world might react. I set out to have melee attacks, and with the bare bones of it working - even a 'wre...
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Camera Control
May 22, 2020
by
electrolyte
3
#space, #isometric, #graphics, #game design
Hi, Lots has been happening recently as I've been slowly picking away at development. It looks like all the rooms on chapter 1 are now plotted in which forms a big milestone in this sprints developmen...
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Ladders and crafting
May 05, 2020
by
electrolyte
2
#game design, #dev, #ux
Hi, So I've been doing some thinking about how moving between room spaces is an important part of Nascent's DNA. Being able to move between spaces on the X & Z horizontal plane is standard and straigh...
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Ruck Sacks
April 30, 2020
by
electrolyte
4
#space, #ui, #inventory
Since the last post, I've been focused on players inventory and how items work withing the game. This has been split between UX, UI and the interface interactions - getting it to work on keyboard and...
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Experience and graphics
April 21, 2020
by
electrolyte
7
#Graphics, #Experience
Finally got this page set up on Itch.io. My aim is to keep this updated on progress and development as it moves to an initial vertical release - which I hope will be Chapter 1 in it's entirety! Today...
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