Ladders and crafting
Hi,
So I've been doing some thinking about how moving between room spaces is an important part of Nascent's DNA. Being able to move between spaces on the X & Z horizontal plane is standard and straight forward, but what if you could open up the play space into height? Being able to move between the rooms vertically and from a game design perspective add layers of rooms? I set to work a few evenings ago thinking it was a straight forward dev task, but it ballooned into all kinds of technical issues.
After a lot of work this feature is finally in place. Finally! Players will now be able to navigate up through layers of rooms which opens up all kinds of possibilities.
Crafting
Thinking more about the player inventory and how items work intertwined with puzzles I've decided to change 'Skills' to 'Tools'. Instead of collecting these, it now relays on the players doing some very light crafting - mainly combining two items to create a tool. I'm keen not to over burden the player in this new element so for now it's quite reductive.
I'm sure this feature will remain into vertical slice's launch, so I'll put this through the VS user tests and see if it lands. Below is a shot of ladders in action, finally some vertical movement!
Get Nascent Prophecy
Nascent Prophecy
An isometric space adventure.
Status | On hold |
Author | electrolyte |
Genre | Adventure, Puzzle |
Tags | Atmospheric, Episodic, Isometric, Sci-fi, Singleplayer, Space, Third Person |
More posts
- Combat, Dialogue and Chapter updateMay 16, 2021
- Patch Update 0.2.1 - AI FacesMar 02, 2021
- Patch Update 0.2.0 - InventoryJan 15, 2021
- Patch ProgressJan 10, 2021
- Chapter 1 - Available to downloadDec 18, 2020
- Refactoring and MudOct 03, 2020
- 30 Second TeaserAug 27, 2020
- Locations and progressJul 25, 2020
- Chasing performanceJun 28, 2020
- Combat updatesJun 10, 2020
Comments
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The vertical exploration feature seems such a great idea. I bet you can synchronise events in multiple rooms that have the same height, or tie them together somehow. The crafting is ever present in many exploration games today but at one point it takes over and i found it very hard to manage in some games. I like your plan to keep it simple and focused on only combining items to make better tools. Looking forward to see more. Good luck!