Combat updates
Recently the main focus has been around combat, how it works and how the other characters in the world might react. I set out to have melee attacks, and with the bare bones of it working - even a 'wrench' that needed collecting by the player to begin combat - it just hasn't turned out to what I was hoping. The game was trying to be too many things and a top down combat game this isn't.
Returning to the core pillars of what I'm hoping the game will achieve is very much about exploration and puzzle solving. I do want to have some challenge to the players life though, and so I changed focus to something a bit more stealth like which folds nicely into the puzzle element. After a rewrite of chunks of code, there are now autonomous robots that can be interacted with and woken. These have a line of sight, so crouching behind objects starts to become a game-play mechanic. If they spot the player they can attack on sight, they also have close range defence fields which again impact a players health if you get too close.
All in all I feel at the moment this is the best course to take. Removing combat away from the player and instead posing challenges around avoidance and stealth feels more fitting.
Below is a shot from one of the newer rooms with one of the robots taking a pot shot!
That's all for now, thanks for reading.
Get Nascent Prophecy
Nascent Prophecy
An isometric space adventure.
Status | On hold |
Author | electrolyte |
Genre | Adventure, Puzzle |
Tags | Atmospheric, Episodic, Isometric, Sci-fi, Singleplayer, Space, Third Person |
More posts
- Combat, Dialogue and Chapter updateMay 16, 2021
- Patch Update 0.2.1 - AI FacesMar 02, 2021
- Patch Update 0.2.0 - InventoryJan 15, 2021
- Patch ProgressJan 10, 2021
- Chapter 1 - Available to downloadDec 18, 2020
- Refactoring and MudOct 03, 2020
- 30 Second TeaserAug 27, 2020
- Locations and progressJul 25, 2020
- Chasing performanceJun 28, 2020
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