Just thought I'd post an update on some things that are being developed with the biggest being the new addition of combat. The combat consists of a turn based interaction, you vs the opponent.
Above, the combat scene. The camera fades into this new scene and presents you against the enemy. As a player you can select an items from your inventory. Once selected the input 'pulse' bar is displayed showing the two target hit points you need to aim for. If you land both then you carry out the attack action, if not then it registers a miss.
With your turn completed, you then have to defend. Again, the pulse bar is displayed with one target hit point shown. If you land this target then you are successful in your defence, if you miss then the enemy plays out their attack animation and deals a blow.
Another development addition is dialogue with NPC's.
As the conversation unfolds you will be given the chance to make a choice allowing for branching narrative. The above screen has been taken from Chapter 2, once inside ...
... and another stair well area from Chapter 2 also. In terms of development of the chapters, chapter 2 is complete and just in the refinement, tweaking stages with work beginning on chapter 3. Its been a bit slow going as the new systems have been developed but it feels like the main bulk of systems are now in place to allow the rest of the chapters to be built.