Experience and graphics
Finally got this page set up on Itch.io. My aim is to keep this updated on progress and development as it moves to an initial vertical release - which I hope will be Chapter 1 in it's entirety!
Today I got massively side tracked with graphics and more specifically the HDRP render pipeline. So far I can tick off the main characters locomotion which I'm generally happy with. Full support of keyboard and game pad (xbox controller). Also set up systems to move between rooms using doors.
With this door logic in I can start to grey box out the areas and begin thinking through puzzles. I'm going to systematise puzzles into basic building blocks. Pick up items, drop things and open things. Then extract from there - Item A is needed to open item B for example. I'll also add in some other variable which at the moment will be a players skill tree level ... i think.
Thanks for reading and if you do decide to follow thank you for the support on this journey.
Here's a grab of being sidetracked with the graphics ...
Get Nascent Prophecy
Nascent Prophecy
An isometric space adventure.
Status | On hold |
Author | electrolyte |
Genre | Adventure, Puzzle |
Tags | Atmospheric, Episodic, Isometric, Sci-fi, Singleplayer, Space, Third Person |
More posts
- Combat, Dialogue and Chapter updateMay 16, 2021
- Patch Update 0.2.1 - AI FacesMar 02, 2021
- Patch Update 0.2.0 - InventoryJan 15, 2021
- Patch ProgressJan 10, 2021
- Chapter 1 - Available to downloadDec 18, 2020
- Refactoring and MudOct 03, 2020
- 30 Second TeaserAug 27, 2020
- Locations and progressJul 25, 2020
- Chasing performanceJun 28, 2020
- Combat updatesJun 10, 2020
Leave a comment
Log in with itch.io to leave a comment.