Spin spin sugar

Had an idea spawned from the doors about allow pieces of scenery and platforms spin around based on switches. This allows the player to reconfigure the scene ahead of them adding a puzzle based element to the engine. It’s kinda cool and something I’d like to explore further in the level design. Still getting my head around c# but it’s getting easier.

I’d also like to add some traps I’ve decided. A bit like Rick dangerous … Maybe that kind of gameplay has long since died. :)

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