Tool Bag
Void Sky » Devlog
Digging deeper into Unity’s 2D tool bag I’ve been playing with tile pallets and maps. The work flow is now getting into areas that I’m more comfortable with which is definitely exciting. Tile sets combined with the Pixel camera logic is now providing a true pixel ratio style.
The player controller animator on the other hand is becoming a monster, messy, spaghetti western of states and links. I’ve written on a post-it that I’m going to have to revisit is as I don’t think it will be sustainable.
Famous last words …
Void Sky
Status | In development |
Author | electrolyte |
More posts
- GuardsOct 17, 2018
- Jumps ... againOct 17, 2018
- In Editor GizmosOct 17, 2018
- Pixel screenshotOct 17, 2018
- Off we go …Oct 17, 2018
- A quick holding animation testOct 17, 2018
- What a STATEOct 17, 2018
- Jumpy Snap ... JUMP!Jul 20, 2018
- Jumpy jump jumpJul 20, 2018
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