Jumpy Snap ... JUMP!​

Turns out that quick, lighting, development of the jump did have a lot of edge cases in the movement code to break stuff. After a further couple of hours its all working as it should, hooray.

Time to recap the movement of the player, so far we have: Walk, Jump up, Jump across, Climb up ladder, Climb down ladder, Pull yourself up, Pick up item, Trigger switch, Push open doors, Push big items, Walk up and down gradients and walk in Z depth!

Slowly slowly it’s all making a nice kit of parts to build levels.

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