Jumpy Snap ... JUMP!
Void Sky » Devlog
Turns out that quick, lighting, development of the jump did have a lot of edge cases in the movement code to break stuff. After a further couple of hours its all working as it should, hooray.
Time to recap the movement of the player, so far we have: Walk, Jump up, Jump across, Climb up ladder, Climb down ladder, Pull yourself up, Pick up item, Trigger switch, Push open doors, Push big items, Walk up and down gradients and walk in Z depth!
Slowly slowly it’s all making a nice kit of parts to build levels.
Void Sky
Status | In development |
Author | electrolyte |
More posts
- GuardsOct 17, 2018
- Jumps ... againOct 17, 2018
- In Editor GizmosOct 17, 2018
- Tool BagOct 17, 2018
- Pixel screenshotOct 17, 2018
- Off we go …Oct 17, 2018
- A quick holding animation testOct 17, 2018
- What a STATEOct 17, 2018
- Jumpy jump jumpJul 20, 2018
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