Off we go …
Void Sky » Devlog
Things are moving along a little more smoothly now, I’m ‘fairly’ confident the ground bug is now fixed and have now updated the project to 2018. This opens up things like the CinieMachine and also the new Pixel Camera pre-release that with some fiddling is working. My aim is to put together a very short, simple level that covers:
- General locomotion (Walking, pulling up, jumping etc)
- Things to pick up
- Doors to push open
- Switches to open doors
- Switches to spin scenery
- Traps
It’s starting to sound like a Rick Dangerous game (not many will remember this old Amiga game reference :coffee: )
I’ll post a grab from within Unity laying out pixels. I’m being quite loose as I’ve been moving into this style for a while.
Void Sky
Status | In development |
Author | electrolyte |
More posts
- GuardsOct 17, 2018
- Jumps ... againOct 17, 2018
- In Editor GizmosOct 17, 2018
- Tool BagOct 17, 2018
- Pixel screenshotOct 17, 2018
- A quick holding animation testOct 17, 2018
- What a STATEOct 17, 2018
- Jumpy Snap ... JUMP!Jul 20, 2018
- Jumpy jump jumpJul 20, 2018
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