Jumps ... again
Void Sky » Devlog
I was watching a YouTube clip of Flashback the other day, and it dawned on me that vertical jumps in their game simply allows the player to pull up to the next platform vertically. My solution was to pull the player up and to a direction, meaning on reflection that you always had to be travelling horizontally (see the last posted gif).
Now that’s all fine and dandy, however from a level design perspective it might become a pain. So after some thought I’ve changed the vertical jumps to adopt a purely vertical movement. That threw out a good few days work of when I was working out the movement from before.
All good learnings :D
Void Sky
Status | In development |
Author | electrolyte |
More posts
- GuardsOct 17, 2018
- In Editor GizmosOct 17, 2018
- Tool BagOct 17, 2018
- Pixel screenshotOct 17, 2018
- Off we go …Oct 17, 2018
- A quick holding animation testOct 17, 2018
- What a STATEOct 17, 2018
- Jumpy Snap ... JUMP!Jul 20, 2018
- Jumpy jump jumpJul 20, 2018
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