The 'Health' update
Super Laser Fury » Devlog
Hi All
Back with another update and specifically how health works. As I've been balancing it's dawned on me how punishing the health system is. The only means of a health boost were sponsor drops that could be brought and appeared in runs as single pick up moments. Instead to aid the ebb and flow of gameplay I've removed these drops for now and added random health drops that trigger when grunts are dispatched.
In keeping with the last update I've done a gameplay video - this time taken from Arena 2, The Crucible.
As always, keep posted and don't forget to Keep on Running!
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Super Laser Fury
Compete in the tournament to gain the best heat times and battle up the leaderboard
Status | Prototype |
Author | electrolyte |
Genre | Action, Shooter, Sports |
Tags | Speedrun, Third Person |
More posts
- Super Laser Fury play test V5 now live!41 days ago
- Super Laser Fury - New Play test available to download!Aug 18, 2024
- The 'Arena' UpdateJul 14, 2024
- The 'Balancing' UpdateMar 23, 2024
- The 'Qualifier' UpdateFeb 24, 2024
- The 'Big AD' UpdateFeb 17, 2024
- The 'Fresh Paint' UpdateFeb 03, 2024
- The 'Feelings' UpdateOct 01, 2023
- The 'UpgradeTweaks' UpdateAug 28, 2023
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