The 'Health' update


Hi All

Back with another update and specifically how health works. As I've been balancing it's dawned on me how punishing the health system is. The only means of a health boost were sponsor drops that could be brought and appeared in runs as single pick up moments. Instead to aid the ebb and flow of gameplay I've removed these drops for now and added random health drops that trigger when grunts are dispatched.

In keeping with the last update I've done a gameplay video - this time taken from Arena 2, The Crucible.

As always, keep posted and don't forget to Keep on Running!

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