The 'Health' update
Super Laser Fury » Devlog
Hi All
Back with another update and specifically how health works. As I've been balancing it's dawned on me how punishing the health system is. The only means of a health boost were sponsor drops that could be brought and appeared in runs as single pick up moments. Instead to aid the ebb and flow of gameplay I've removed these drops for now and added random health drops that trigger when grunts are dispatched.
In keeping with the last update I've done a gameplay video - this time taken from Arena 2, The Crucible.
As always, keep posted and don't forget to Keep on Running!
Super Laser Fury
Compete in the tournament to gain the best heat times and battle up the leaderboard
Status | Prototype |
Author | electrolyte |
Genre | Action, Shooter, Sports |
Tags | Speedrun, Third Person |
More posts
- The 'Balancing' Update37 days ago
- The 'Qualifier' Update65 days ago
- The 'Big AD' Update72 days ago
- The 'Fresh Paint' Update86 days ago
- The 'Feelings' UpdateOct 01, 2023
- The 'UpgradeTweaks' UpdateAug 28, 2023
- The 'Sensitivity' UpdateAug 04, 2023
- The 'Slam Dunk' UpdateJul 26, 2023
- Beta Demo Out Now!Jul 23, 2023
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