A downloadable game for Windows

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Feel the white, hot, heat of the arena as you run this bullet hell gauntlet. Scoring points, earning cash, battling up the leader board in this future sport.

Compete in Super Laser Fury and laser your way through the divisions to be crowned the ultimate champion. Set over various arenas, this future sport drops contestants into battle arenas where they must clear out waves of bullet hell areas as quick as possible. Time means points and points mean better negotiations with sponsors!

Fine tune weapon load outs and use your well earned cash to buy upgrades to give you the edge and speed needed as you move up the ranks.

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Grab a place in the Steam Play Test over here: 
https://store.steampowered.com/app/1435220/Super_Laser_Fury/

This project is in development. Keep informed and up to date by following here or over on twitter at:  https://twitter.com/electrolytedev

Updated 6 days ago
StatusPrototype
PlatformsWindows
Rating
Rated 3.3 out of 5 stars
(3 total ratings)
Authorelectrolyte
GenreAction, Shooter, Sports
TagsSpeedrun, Third Person
Average sessionA few seconds
InputsKeyboard, Xbox controller
LinksSteam

Download

Download NowName your own price

Click download now to get access to the following files:

super-laser-fury-win-demo.zip 345 MB
Version 9.30.02

Development log

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Comments

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Hey! How to contact you? Can you unlock Twitter DM?

This game is very fun! I enjoyed going through the levels and getting rewarded with money to buy more upgrades! I do like the enemy variety and some gimmicks like those with helmets are able to withstand a headshot. However since this is a demo, it has weird jank. One would be the hitbox of the headshots. Sometimes hitting a headshot does not really give you a headshot even though the bullets are hitting the head.  Overall enjoyed the demo and would like to see how the full version would turn out!

(+1)

Thanks so much for playing and also your feedback, the play through video was great! Currently headshots can only be carried out when aiming and the hit area is dependent on what the enemy is doing. Will review as I know it's not really visualised at moment 👍