The 'Fresh Paint' Update


Hi Everyone,

There's not been much news over the last few months and this is because I've been hard at work finishing features(lots to share soon!) but also I want to share in this update a whole new look for the game! 

In much the same way that the game design has taken shape over the years of development - from a third person, narrative based shooter to an arena future sport 'laserthon' - the AD has also been developing in a parallel stream.

This new direction embraces a much more cleaner look and graphic with outlines and colour blocking. I should also reveal that this new look has mainly been driven by the effort and time game assets were taking with the previous hyper real look, balanced with the time this is taking to develop. The environmental effects, screen space reflections, neon glows and lighting are still present as the core of SLF look and identity. As a solo dev I'm looking for smart cut throughs and this new art direction is less time consuming and more forgiving and will help to deliver the final vision to the size I've envisaged, 3 seasons across 18 races and a total of 6 arenas. 

Hopefully this new art direction will add a boost  to the games development and also bring its character to the forefront. 
So here we are, the new fresh looking Super Laser Fury! 

As always, keep running!


Comments

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I think I like it! Tried the latest demo available here and I dig the vibe of the game so far. There could be some improvements to the sound effects in terms of player weapons fire and enemy weapons fire, but I suspect that's all in the works.

Happy to see you're still at all this! Was really pleasantly surprised to come across this in my feed.